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- 14:08, 17 October 2024 (diff | hist) (+205) Maya Mel (current)
- 19:51, 25 September 2024 (diff | hist) (+165) Maya Mel
- 19:29, 2 August 2024 (diff | hist) (+127) Nuke Python (current)
- 10:57, 7 May 2024 (diff | hist) (+181) Houdini learning (current)
- 14:55, 7 March 2024 (diff | hist) (+5) Maya Mel (→Constrain Parent and scale selection of objects)
- 14:55, 7 March 2024 (diff | hist) (+421) Maya Mel
- 11:34, 14 February 2024 (diff | hist) (+210) Houdini learning
- 20:48, 8 February 2024 (diff | hist) (+142) Houdini learning
- 12:09, 27 October 2023 (diff | hist) (+44) Houdini learning (→Gets the digits from node name)
- 16:36, 4 October 2023 (diff | hist) (+1,682) Maya Mel
- 15:38, 4 October 2023 (diff | hist) (+77) Maya Mel (→Search and select by name)
- 15:32, 4 October 2023 (diff | hist) (+105) Maya Mel (→Search and select by name)
- 19:59, 3 October 2023 (diff | hist) (+157) Maya Mel
- 09:09, 2 October 2023 (diff | hist) (+312) Maya Mel (→Unfold UVs)
- 14:09, 29 September 2023 (diff | hist) (+313) Maya tmp (current)
- 14:04, 29 September 2023 (diff | hist) (+322) Maya Mel
- 16:15, 28 September 2023 (diff | hist) (+140) Nuke Python
- 13:34, 27 September 2023 (diff | hist) (-24) Maya Mel (→Unfold UVs (one square UV by face))
- 13:33, 27 September 2023 (diff | hist) (+12) Maya Mel (→Unfold UVs (one square UV by face))
- 13:33, 27 September 2023 (diff | hist) (+19) Maya Mel (→Unitize UVs (one square UV by face))
- 13:28, 27 September 2023 (diff | hist) (+361) Maya Mel
- 13:10, 27 September 2023 (diff | hist) (+194) Maya Mel
- 13:09, 27 September 2023 (diff | hist) (+1) Maya Mel (→Unitize UVs (one square UV by face))
- 13:09, 27 September 2023 (diff | hist) (+20) Maya Mel (→Unitize UVs (one square UV by face))
- 13:08, 27 September 2023 (diff | hist) (+249) Maya Mel
- 18:23, 25 September 2023 (diff | hist) (+147) Houdini learning
- 16:29, 25 September 2023 (diff | hist) (+875) Maya Mel
- 16:05, 19 September 2023 (diff | hist) (+124) Houdini learning
- 16:21, 12 September 2023 (diff | hist) (+491) Reality Capture (current)
- 16:16, 12 September 2023 (diff | hist) (+1,267) Reality Capture (→Process multiple scans)
- 16:14, 12 September 2023 (diff | hist) (+83) Reality Capture
- 16:12, 12 September 2023 (diff | hist) (-142) Reality Capture
- 16:11, 12 September 2023 (diff | hist) (+518) N Reality Capture (Created page with "=Reality Capture= === Process multiple scans=== <pre> // Create a first .bat with the list of the assets you want to process - One folder by asset, all in the same directory...")
- 16:08, 12 September 2023 (diff | hist) (+62) Main Page (current)
- 10:53, 12 July 2023 (diff | hist) (+93) Nuke Misc (current)
- 13:47, 29 June 2023 (diff | hist) (+473) Houdini learning
- 14:36, 11 April 2023 (diff | hist) (+26) Houdini learning
- 15:31, 27 March 2023 (diff | hist) (+89) Houdini learning
- 10:39, 16 March 2023 (diff | hist) (+185) Houdini learning (→Houdini learning)
- 12:26, 3 February 2023 (diff | hist) (-25) Houdini learning (→Attribwrangle - if...)
- 11:09, 3 February 2023 (diff | hist) (+245) Houdini learning
- 18:35, 6 December 2022 (diff | hist) (+1) Windows (current)
- 18:35, 6 December 2022 (diff | hist) (+21) Windows (→Convert with Ffmpeg)
- 18:35, 6 December 2022 (diff | hist) (-907) Windows
- 18:34, 6 December 2022 (diff | hist) (+1,096) N Windows (Created page with "=Windows= === Convert with Ffmpeg === <pre> // Add in input uniform vec3 iResolution; // viewport resolution (in pixels) uniform float iTime;...")
- 18:33, 6 December 2022 (diff | hist) (0) Main Page
- 18:33, 6 December 2022 (diff | hist) (+1,120) N Isadora Convert with FFmpeg (Created page with "=Isadora GLSL experiment= === Convert GLSL from Shadertoy === <pre> // Add in input uniform vec3 iResolution; // viewport resolution (in pixels) uniform float...") (current)
- 18:33, 6 December 2022 (diff | hist) (+52) Main Page
- 11:29, 19 September 2022 (diff | hist) (+54) Houdini learning (→Misc Attr Wrangle expressions)
- 23:19, 1 September 2022 (diff | hist) (+110) Nuke Python
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