User contributions
Jump to navigation
Jump to search
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 12:04, 17 April 2025 (diff | hist) (+4) Houdini learning (current)
- 01:34, 21 January 2025 (diff | hist) (+628) N Windows directories (Created page with "=Windows= === Create directories=== <pre> set projectName=Toto set disk=D:\ set list=shot_001 shot_002 shot_003 // NO CHANGES BELOW set projectFolder=%disk%%projectName...") (current)
- 01:34, 21 January 2025 (diff | hist) (-7) Main Page (current)
- 01:33, 21 January 2025 (diff | hist) (+19) Main Page
- 01:33, 21 January 2025 (diff | hist) (+42) Main Page
- 15:08, 17 October 2024 (diff | hist) (+205) Maya Mel (current)
- 20:51, 25 September 2024 (diff | hist) (+165) Maya Mel
- 20:29, 2 August 2024 (diff | hist) (+127) Nuke Python (current)
- 11:57, 7 May 2024 (diff | hist) (+181) Houdini learning
- 15:55, 7 March 2024 (diff | hist) (+5) Maya Mel (→Constrain Parent and scale selection of objects)
- 15:55, 7 March 2024 (diff | hist) (+421) Maya Mel
- 12:34, 14 February 2024 (diff | hist) (+210) Houdini learning
- 21:48, 8 February 2024 (diff | hist) (+142) Houdini learning
- 13:09, 27 October 2023 (diff | hist) (+44) Houdini learning (→Gets the digits from node name)
- 17:36, 4 October 2023 (diff | hist) (+1,682) Maya Mel
- 16:38, 4 October 2023 (diff | hist) (+77) Maya Mel (→Search and select by name)
- 16:32, 4 October 2023 (diff | hist) (+105) Maya Mel (→Search and select by name)
- 20:59, 3 October 2023 (diff | hist) (+157) Maya Mel
- 10:09, 2 October 2023 (diff | hist) (+312) Maya Mel (→Unfold UVs)
- 15:09, 29 September 2023 (diff | hist) (+313) Maya tmp (current)
- 15:04, 29 September 2023 (diff | hist) (+322) Maya Mel
- 17:15, 28 September 2023 (diff | hist) (+140) Nuke Python
- 14:34, 27 September 2023 (diff | hist) (-24) Maya Mel (→Unfold UVs (one square UV by face))
- 14:33, 27 September 2023 (diff | hist) (+12) Maya Mel (→Unfold UVs (one square UV by face))
- 14:33, 27 September 2023 (diff | hist) (+19) Maya Mel (→Unitize UVs (one square UV by face))
- 14:28, 27 September 2023 (diff | hist) (+361) Maya Mel
- 14:10, 27 September 2023 (diff | hist) (+194) Maya Mel
- 14:09, 27 September 2023 (diff | hist) (+1) Maya Mel (→Unitize UVs (one square UV by face))
- 14:09, 27 September 2023 (diff | hist) (+20) Maya Mel (→Unitize UVs (one square UV by face))
- 14:08, 27 September 2023 (diff | hist) (+249) Maya Mel
- 19:23, 25 September 2023 (diff | hist) (+147) Houdini learning
- 17:29, 25 September 2023 (diff | hist) (+875) Maya Mel
- 17:05, 19 September 2023 (diff | hist) (+124) Houdini learning
- 17:21, 12 September 2023 (diff | hist) (+491) Reality Capture (current)
- 17:16, 12 September 2023 (diff | hist) (+1,267) Reality Capture (→Process multiple scans)
- 17:14, 12 September 2023 (diff | hist) (+83) Reality Capture
- 17:12, 12 September 2023 (diff | hist) (-142) Reality Capture
- 17:11, 12 September 2023 (diff | hist) (+518) N Reality Capture (Created page with "=Reality Capture= === Process multiple scans=== <pre> // Create a first .bat with the list of the assets you want to process - One folder by asset, all in the same directory...")
- 17:08, 12 September 2023 (diff | hist) (+62) Main Page
- 11:53, 12 July 2023 (diff | hist) (+93) Nuke Misc (current)
- 14:47, 29 June 2023 (diff | hist) (+473) Houdini learning
- 15:36, 11 April 2023 (diff | hist) (+26) Houdini learning
- 16:31, 27 March 2023 (diff | hist) (+89) Houdini learning
- 11:39, 16 March 2023 (diff | hist) (+185) Houdini learning (→Houdini learning)
- 13:26, 3 February 2023 (diff | hist) (-25) Houdini learning (→Attribwrangle - if...)
- 12:09, 3 February 2023 (diff | hist) (+245) Houdini learning
- 19:35, 6 December 2022 (diff | hist) (+1) Windows (current)
- 19:35, 6 December 2022 (diff | hist) (+21) Windows (→Convert with Ffmpeg)
- 19:35, 6 December 2022 (diff | hist) (-907) Windows
- 19:34, 6 December 2022 (diff | hist) (+1,096) N Windows (Created page with "=Windows= === Convert with Ffmpeg === <pre> // Add in input uniform vec3 iResolution; // viewport resolution (in pixels) uniform float iTime;...")
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)