Houdini learning
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Houdini learning
Increase Volume Density
// In a volumewrangle @density *= 10;
Substract any VDB by another VDB
// In a volumewrangle if (volumesample(1,"surface",@P)<0)@density=0; //inverse: if (volumesample(1,"surface",@P)>0)@density=0;
Get bound & centroid
// In a null object bbox(opinputpath('.',0),D_XSIZE) bbox(opinputpath('.',0),D_YSIZE) bbox(opinputpath('.',0),D_ZSIZE) centroid(opinputpath('.',0),D_X) centroid(opinputpath('.',0),D_Y) centroid(opinputpath('.',0),D_Z)
UVs
// In this order : uvautoseam - uvflatten - uvlayout In uvflatten : Seams = seams
Attribwrangle - if...
// Kill emission on a smoke source after frame 300 if (@Frame>300) @density = 0;
Attribfrommap - Use UDIMs images
// Replace 1001 by <UDIM> and check UDIM Filename Expansion
Attribwrangle - Udim number on primitives attributes
// In a wrangle set on Primitives vector uv = primuv(0, "uv", @primnum, set(0.5, 0.5, 0)); i@udim = 1001 + int(uv.x) + int(uv.y)*10;