Difference between revisions of "Maya tmp"
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(→V-ray - Create VRayMtls, files and place2dTextures for a set of objects) |
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| Line 198: | Line 198: | ||
select -cl ; | select -cl ; | ||
| + | </pre> | ||
| + | |||
| + | === Maya Mel - Shift Translate for each objects of a group === | ||
| + | <pre> | ||
| + | // Select top group first | ||
| + | |||
| + | string $selection[] = `ls -sl`; | ||
| + | string $polyGons[] = `filterExpand -sm 12 $selection`; | ||
| + | |||
| + | for ($i = 0; $i < size($polyGons); $i ++) | ||
| + | { | ||
| + | setAttr ($polyGons[$i] + ".translateX") ($i*2); | ||
| + | } | ||
| + | |||
| + | select -r $selection; | ||
</pre> | </pre> | ||
Latest revision as of 14:09, 29 September 2023
Contents
- 1 Maya tmp Scripts
- 1.1 Maya Python - Create object & Randomize Translate
- 1.2 Maya Python - Randomize translate of selection #1
- 1.3 Maya Python - Randomize translate of selection #2
- 1.4 Maya Mel - Replace path - getAttr/setAttr
- 1.5 Maya Mel - Auto Uvs and Layout
- 1.6 Instance and Snap
- 1.7 Maya Mel - Primary visibility off
- 1.8 V-ray - Create and connect VRayMtls, files and place2dTextures for a set of objects
- 1.9 Maya Mel - Shift Translate for each objects of a group
Maya tmp Scripts
Maya Python - Create object & Randomize Translate
from maya import cmds
import random
numObjects = 4
for n in range(numObjects):
obj = cmds.polyCube()
cmds.setAttr(obj[0]+'.translateX', random.randint(0, 5))
cmds.setAttr(obj[0]+'.translateY', random.randint(0, 5))
cmds.setAttr(obj[0]+'.translateZ', random.randint(0, 5))
Maya Python - Randomize translate of selection #1
from maya import cmds
import random
objList = cmds.ls(selection=True)
print objList
for obj in objList:
cmds.setAttr(obj+'.translateX', random.randint(0, 5))
cmds.setAttr(obj+'.translateY', random.randint(0, 5))
cmds.setAttr(obj+'.translateZ', random.randint(0, 5))
Maya Python - Randomize translate of selection #2
#La meme chose en utilisant une fonction
from maya import cmds
import random
objList = cmds.ls(selection=True)
print objList
#On definit la fonction
def randomize(minValue=0, maxValue=5):
for obj in objList:
cmds.setAttr(obj+'.translateX', random.randint(minValue, maxValue))
cmds.setAttr(obj+'.translateY', random.randint(minValue, maxValue))
cmds.setAttr(obj+'.translateZ', random.randint(minValue, maxValue))
#On change si besoin les valeurs par defaut avant d'executer la fonction
randomize(minValue=4, maxValue=20)
Maya Mel - Replace path - getAttr/setAttr
for ( $object in `ls -sl -l` ) {
$path = getAttr ($object+".filePrefix");
setAttr -type "string" ($object+".filePrefix") ($path+"yo");
}
for ( $object in `ls -sl -l` ) {
setAttr -type "string" ($object+".filePrefix") ("//blabla/bla.abc");
}
Maya Mel - Auto Uvs and Layout
polyMultiLayoutUV -scale 1 -rotateForBestFit 0 -layout 2;
Instance and Snap
//DE-PARENT meshs
string $VRMeshs = "*VR";
select -r $VRMeshs;
parent -w;
select -cl;
////Basket Grass
//replace_locator_by_object
string $objectCible = "Basket_Grass_VR";
string $locatorPlacement = "Basket_Grass_AR*";
select -cl;
select -r $locatorPlacement;
//pickWalk -d up;
string $selLocatorPlacement[] = `ls -sl`;
int $nbreLocatorPlacement = size ($selLocatorPlacement);
select -r $objectCible;
for ($i=1; $i<$nbreLocatorPlacement; ++$i)
{
instance -st;
}
select -cl;
////////////////
string $objectCibleI = "Basket_Grass_VR*";
select -r $objectCibleI;
pickWalk -d up;
string $selObjectCible[] = `ls -sl`;
int $nbreObjectCible = size ($selObjectCible);
select -cl;
for ($i=0; $i<$nbreObjectCible; ++$i)
{
select -r $selLocatorPlacement[$i];
select -add $selObjectCible[$i];
pointConstraint -offset 0 0 0 -weight 1;
orientConstraint -offset 0 0 0 -weight 1;
scaleConstraint -offset 1 1 1 -weight 1;
select -r "*Constraint*";
doDelete;
}
select -cl;
select -r $locatorPlacement;
doDelete;
select -cl;
////////////////
Maya Mel - Primary visibility off
for ( $object in `ls -sl -l` ) {
print($object+"\n");
setAttr ($object + ".primaryVisibility") 0;
}
V-ray - Create and connect VRayMtls, files and place2dTextures for a set of objects
// Replace assetBaked_Set by the name of your set
select -cl ;
select -r assetBaked_Set ;
string $selection[] = `ls -sl`;
string $polyGons[] = `filterExpand -sm 12 $selection`;
select $polyGons;
for($object in `ls -sl`){
string $shaderName = ($object + "_BAKE_" + `toupper $lightRigName` + "_SHD");
string $shadingGroupName = ($object + "_BAKE_" + `toupper $lightRigName` + "_SG");
shadingNode -asShader VRayMtl -n $shaderName;
sets -renderable true -noSurfaceShader true -empty -name $shadingGroupName;
string $shaderNameC = substituteAllString($shaderName, "|", "");
string $shadingGroupNameC = substituteAllString($shadingGroupName, "|", "");
connectAttr -f ($shaderNameC + ".outColor") ($shadingGroupNameC + ".surfaceShader");
setAttr ($shaderNameC + ".color") -type double3 0 0 0 ;
string $fileName = ("file_" + $object);
string $place2dTextureName = ("place2dTexture_" + $object);
shadingNode -asTexture -isColorManaged file -n $fileName;
shadingNode -asUtility place2dTexture -n $place2dTextureName;
string $objectC = substituteAllString($object, "|", "");
string $fileNameC = ("file_" + $objectC);
string $place2dTextureNameC = ("place2dTexture_" + $objectC);
setAttr ($fileNameC + ".filterType") 0;
setAttr ($fileNameC + ".uvTilingMode") 3;
setAttr ($fileNameC + ".cs") -type "string" "ACES - ACEScg";
connectAttr -f ($place2dTextureNameC + ".coverage") ($fileNameC + ".coverage");
connectAttr -f ($place2dTextureNameC + ".translateFrame") ($fileNameC + ".translateFrame");
connectAttr -f ($place2dTextureNameC + ".rotateFrame") ($fileNameC + ".rotateFrame");
connectAttr -f ($place2dTextureNameC + ".mirrorU") ($fileNameC + ".mirrorU");
connectAttr -f ($place2dTextureNameC + ".mirrorV") ($fileNameC + ".mirrorV");
connectAttr -f ($place2dTextureNameC + ".stagger") ($fileNameC + ".stagger");
connectAttr -f ($place2dTextureNameC + ".wrapU") ($fileNameC + ".wrapU");
connectAttr -f ($place2dTextureNameC + ".wrapV") ($fileNameC + ".wrapV");
connectAttr -f ($place2dTextureNameC + ".repeatUV") ($fileNameC + ".repeatUV");
connectAttr -f ($place2dTextureNameC + ".offset") ($fileNameC + ".offset");
connectAttr -f ($place2dTextureNameC + ".rotateUV") ($fileNameC + ".rotateUV");
connectAttr -f ($place2dTextureNameC + ".noiseUV") ($fileNameC + ".noiseUV");
connectAttr -f ($place2dTextureNameC + ".vertexUvOne") ($fileNameC + ".vertexUvOne");
connectAttr -f ($place2dTextureNameC + ".vertexUvTwo") ($fileNameC + ".vertexUvTwo");
connectAttr -f ($place2dTextureNameC + ".vertexUvThree") ($fileNameC + ".vertexUvThree");
connectAttr -f ($place2dTextureNameC + ".vertexCameraOne") ($fileNameC + ".vertexCameraOne");
connectAttr ($place2dTextureNameC + ".outUV") ($fileNameC + ".uv");
connectAttr ($place2dTextureNameC + ".outUvFilterSize") ($fileNameC + ".uvFilterSize");
connectAttr -f ($fileNameC + ".outColor") ($shaderNameC + ".illumColor");
sets -e -forceElement $shadingGroupNameC $object;
}
select -cl ;
Maya Mel - Shift Translate for each objects of a group
// Select top group first
string $selection[] = `ls -sl`;
string $polyGons[] = `filterExpand -sm 12 $selection`;
for ($i = 0; $i < size($polyGons); $i ++)
{
setAttr ($polyGons[$i] + ".translateX") ($i*2);
}
select -r $selection;