Difference between revisions of "TouchDesigner learning"
Jump to navigation
Jump to search
(→Get Shadertoy shaders working) |
(→Get Shadertoy shaders working) |
||
Line 34: | Line 34: | ||
uniform float iTime; | uniform float iTime; | ||
uniform float iFrame; | uniform float iFrame; | ||
+ | uniform vec4 iMouse; | ||
// In glsl node: | // In glsl node: |
Revision as of 00:20, 20 January 2021
Contents
Making custom interface
Making buttons
// Name of the parent node parent().name
Rendering
Get resolution from another node
// Get width and height from render1 node op('render1').width op('render1').height
GLSL
Get Shadertoy shaders working
// Replace in code "void mainImage( bla bla )" by "void main()" // Replace in code "fragCoord" by "gl_FragCoord" // Then add at top of code: layout(location = 0) out vec4 fragColor; uniform vec3 iResolution; uniform float iTime; uniform float iFrame; uniform vec4 iMouse; // In glsl node: // Declare iResolution, iFrame and iTime // For iTime: absTime.seconds // For iFrame: absTime.frame