Difference between revisions of "TouchDesigner learning"
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(→Get Shadertoy shaders working) |
(→Get Shadertoy shaders working) |
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=== Get Shadertoy shaders working=== | === Get Shadertoy shaders working=== | ||
<pre> | <pre> | ||
− | // Replace in code void mainImage( bla bla ) by void main() | + | // Replace in code "void mainImage( bla bla )" by "void main()" |
+ | // Replace in code "fragCoord" by "gl_FragCoord" | ||
+ | |||
// Then add at top of code: | // Then add at top of code: |
Revision as of 00:19, 20 January 2021
Contents
Making custom interface
Making buttons
// Name of the parent node parent().name
Rendering
Get resolution from another node
// Get width and height from render1 node op('render1').width op('render1').height
GLSL
Get Shadertoy shaders working
// Replace in code "void mainImage( bla bla )" by "void main()" // Replace in code "fragCoord" by "gl_FragCoord" // Then add at top of code: layout(location = 0) out vec4 fragColor; uniform vec3 iResolution; uniform float iTime; uniform float iFrame; // In glsl node: // Declare iResolution, iFrame and iTime // For iTime: absTime.seconds // For iFrame: absTime.frame