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	<title>Isadora Convert with FFmpeg - Revision history</title>
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	<updated>2026-04-16T06:58:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://antoinevienne.fr/wiki/index.php?title=Isadora_Convert_with_FFmpeg&amp;diff=229&amp;oldid=prev</id>
		<title>Walter: Created page with &quot;=Isadora GLSL experiment= === Convert GLSL from Shadertoy === &lt;pre&gt; // Add in input  uniform vec3      iResolution;           // viewport resolution (in pixels) uniform float...&quot;</title>
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		<updated>2022-12-06T17:33:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Isadora GLSL experiment= === Convert GLSL from Shadertoy === &amp;lt;pre&amp;gt; // Add in input  uniform vec3      iResolution;           // viewport resolution (in pixels) uniform float...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Isadora GLSL experiment=&lt;br /&gt;
=== Convert GLSL from Shadertoy ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// Add in input&lt;br /&gt;
&lt;br /&gt;
uniform vec3      iResolution;           // viewport resolution (in pixels)&lt;br /&gt;
uniform float     iTime;                 // shader playback time (in seconds)&lt;br /&gt;
uniform float     iTimeDelta;            // render time (in seconds)&lt;br /&gt;
uniform int       iFrame;                // shader playback frame&lt;br /&gt;
uniform float     iChannelTime[4];       // channel playback time (in seconds)&lt;br /&gt;
uniform vec3      iChannelResolution[4]; // channel resolution (in pixels)&lt;br /&gt;
uniform vec4      iMouse;                // mouse pixel coords. xy: current (if MLB down), zw: click&lt;br /&gt;
uniform sampler2D iChannel0;             // input channel. XX = 2D/Cube&lt;br /&gt;
uniform sampler2D iChannel1;             // input channel. XX = 2D/Cube&lt;br /&gt;
uniform sampler2D iChannel2;             // input channel. XX = 2D/Cube&lt;br /&gt;
uniform sampler2D iChannel3;             // input channel. XX = 2D/Cube&lt;br /&gt;
uniform vec4      iDate;                 // (year, month, day, time in seconds)&lt;br /&gt;
uniform float     iSampleRate;           // sound sample rate (i.e., 44100)&lt;br /&gt;
&lt;br /&gt;
// Replace&lt;br /&gt;
void mainImage by void main&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Walter</name></author>
		
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