MediaWiki API result

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Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
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    "continue": {
        "lecontinue": "20200309112753|10",
        "continue": "-||"
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    "query": {
        "logevents": [
            {
                "logid": 20,
                "ns": 0,
                "title": "Windows directories",
                "pageid": 20,
                "logpage": 20,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Walter",
                "timestamp": "2025-01-20T23:34:41Z",
                "comment": "Created page with \"=Windows= === Create directories=== <pre> set projectName=Toto  set disk=D:\\  set list=shot_001 shot_002 shot_003     // NO CHANGES BELOW  set projectFolder=%disk%%projectName...\""
            },
            {
                "logid": 19,
                "ns": 0,
                "title": "Reality Capture",
                "pageid": 19,
                "logpage": 19,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Walter",
                "timestamp": "2023-09-12T15:11:08Z",
                "comment": "Created page with \"=Reality Capture= === Process multiple scans=== <pre> // Create a first .bat with the list of the assets you want to process - One folder by asset, all in the same directory...\""
            },
            {
                "logid": 18,
                "ns": 0,
                "title": "Windows",
                "pageid": 18,
                "logpage": 18,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Walter",
                "timestamp": "2022-12-06T17:34:33Z",
                "comment": "Created page with \"=Windows= === Convert with Ffmpeg === <pre> // Add in input  uniform vec3      iResolution;           // viewport resolution (in pixels) uniform float     iTime;...\""
            },
            {
                "logid": 17,
                "ns": 0,
                "title": "Isadora Convert with FFmpeg",
                "pageid": 17,
                "logpage": 17,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Walter",
                "timestamp": "2022-12-06T17:33:23Z",
                "comment": "Created page with \"=Isadora GLSL experiment= === Convert GLSL from Shadertoy === <pre> // Add in input  uniform vec3      iResolution;           // viewport resolution (in pixels) uniform float...\""
            },
            {
                "logid": 16,
                "ns": 0,
                "title": "Nuke Batch Render",
                "pageid": 16,
                "logpage": 16,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Walter",
                "timestamp": "2021-11-11T22:14:02Z",
                "comment": "Created page with \"Nuke .bat Batch Render Scripts= === Writes Render - Windows === <pre> // Set frame range at the end of the line // Add a line for each comp you want to render // If you have m...\""
            },
            {
                "logid": 15,
                "ns": 0,
                "title": "Houdini Env",
                "pageid": 15,
                "logpage": 15,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Walter",
                "timestamp": "2021-06-26T20:52:18Z",
                "comment": "Created page with \"=Houdini - Install third party renderer= === Octane installation === <pre> // Use with Expression node  cyan g*b-r  magenta r*b-g  yellow r*g-b  blue b-(g+r)  green g-(b+r)  r...\""
            },
            {
                "logid": 14,
                "ns": 4,
                "title": "Antoine Vienne Wiki:About",
                "pageid": 14,
                "logpage": 14,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Walter",
                "timestamp": "2021-05-13T13:10:13Z",
                "comment": "Created page with \"IMDB: https://www.imdb.com/name/nm10366345/ Linkedin: https://www.linkedin.com/in/antoine-vienne-6221176a/ Portfolio: http://antoinevienne.fr/\""
            },
            {
                "logid": 13,
                "ns": 0,
                "title": "Maya Misc",
                "pageid": 13,
                "logpage": 13,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Walter",
                "timestamp": "2020-10-07T14:52:41Z",
                "comment": "Created page with \"=Maya Misc= === Loading Alembic sequence in separate frames with V-Ray proxy === <pre> Import V-Ray proxy > Select first frame > Replace frame padding (by example 0001) by <fr...\""
            },
            {
                "logid": 12,
                "ns": 0,
                "title": "TouchDesigner learning",
                "pageid": 12,
                "logpage": 12,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Walter",
                "timestamp": "2020-04-23T16:47:10Z",
                "comment": "Created page with \"=Isadora GLSL experiment= === Convert GLSL from Shadertoy === <pre> // Name of the parent node  parent().name  </pre>\""
            },
            {
                "logid": 11,
                "ns": 0,
                "title": "Isadora learning",
                "pageid": 11,
                "logpage": 11,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Walter",
                "timestamp": "2020-04-15T18:10:54Z",
                "comment": "Created page with \"=Isadora GLSL experiment= === Convert GLSL from Shadertoy === <pre> // Add in input  uniform vec3      iResolution;           // viewport resolution (in pixels) uniform float...\""
            }
        ]
    }
}