Difference between revisions of "Isadora learning"

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(Created page with "=Isadora GLSL experiment= === Convert GLSL from Shadertoy === <pre> // Add in input uniform vec3 iResolution; // viewport resolution (in pixels) uniform float...")
 
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// Replace
 
// Replace
 
void mainImage by void main
 
void mainImage by void main
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</pre>
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=== Some ideas abut 3d ===
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<pre>
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Rename 3d stage orientation to Camera
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Add a transform3d actor
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Add a MergeObjects actor
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Add a 3D Texture actor, with camera projection
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Add a Perspective view with the industry standard shortcuts for navigation
  
 
</pre>
 
</pre>

Revision as of 12:11, 23 April 2020

Isadora GLSL experiment

Convert GLSL from Shadertoy

// Add in input

uniform vec3      iResolution;           // viewport resolution (in pixels)
uniform float     iTime;                 // shader playback time (in seconds)
uniform float     iTimeDelta;            // render time (in seconds)
uniform int       iFrame;                // shader playback frame
uniform float     iChannelTime[4];       // channel playback time (in seconds)
uniform vec3      iChannelResolution[4]; // channel resolution (in pixels)
uniform vec4      iMouse;                // mouse pixel coords. xy: current (if MLB down), zw: click
uniform sampler2D iChannel0;             // input channel. XX = 2D/Cube
uniform sampler2D iChannel1;             // input channel. XX = 2D/Cube
uniform sampler2D iChannel2;             // input channel. XX = 2D/Cube
uniform sampler2D iChannel3;             // input channel. XX = 2D/Cube
uniform vec4      iDate;                 // (year, month, day, time in seconds)
uniform float     iSampleRate;           // sound sample rate (i.e., 44100)

// Replace
void mainImage by void main

Some ideas abut 3d

Rename 3d stage orientation to Camera

Add a transform3d actor
Add a MergeObjects actor
Add a 3D Texture actor, with camera projection
Add a Perspective view with the industry standard shortcuts for navigation