Difference between revisions of "Houdini learning"

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// In this order : uvautoseam - uvflatten - uvlayout
 
// In this order : uvautoseam - uvflatten - uvlayout
 
In uvflatten : Seams = seams
 
In uvflatten : Seams = seams
 +
</pre>
 +
 +
=== Attribwrangle - if... ===
 +
<pre>
 +
// Kill emission on a smoke source after frame 300
 +
if (@Frame>300) @density = 0;
 
</pre>
 
</pre>

Revision as of 19:42, 7 August 2020

Houdini learning

Increase Volume Density

// In a volumewrangle

@density *= 10;

Substract any VDB by another VDB

// In a volumewrangle

if (volumesample(1,"surface",@P)<0)@density=0;

//inverse:

if (volumesample(1,"surface",@P)>0)@density=0;

Get bound & centroid

// In a null object

bbox(opinputpath('.',0),D_XSIZE)
bbox(opinputpath('.',0),D_YSIZE)
bbox(opinputpath('.',0),D_ZSIZE)

centroid(opinputpath('.',0),D_X)
centroid(opinputpath('.',0),D_Y)
centroid(opinputpath('.',0),D_Z)

UVs

// In this order : uvautoseam - uvflatten - uvlayout
In uvflatten : Seams = seams

Attribwrangle - if...

// Kill emission on a smoke source after frame 300
if (@Frame>300) @density = 0;