Difference between revisions of "Houdini learning"
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// Geo with mask attribute in first input, blend shape in second | // Geo with mask attribute in first input, blend shape in second | ||
v@P=lerp(v@P, point(1,'P',@ptnum), f@mask*ch('blend')); | v@P=lerp(v@P, point(1,'P',@ptnum), f@mask*ch('blend')); | ||
+ | |||
+ | //// Set a fixed normal attribute | ||
+ | v@z = set(0,1,0); | ||
</pre> | </pre> | ||
Revision as of 15:40, 15 November 2021
Contents
- 1 Houdini learning
- 1.1 Delete by Connectivity attribute
- 1.2 Increase Volume Density
- 1.3 Substract any VDB by another VDB
- 1.4 Get bound & centroid
- 1.5 UVs
- 1.6 Attribwrangle - if...
- 1.7 Attribfrommap - Use UDIMs images
- 1.8 Attribwrangle - Udim number on primitives attributes
- 1.9 Place at World center, scale et re-transform for export
- 1.10 Misc Attr Wrangle expressions
- 1.11 Delete small pieces
- 1.12 Attribute Wrangle - Copy attribute from second input
Houdini learning
Delete by Connectivity attribute
// In a Delete node, in Group (by example) @class=7777
Increase Volume Density
// In a volumewrangle @density *= 10;
Substract any VDB by another VDB
// In a volumewrangle if (volumesample(1,"surface",@P)<0)@density=0; //inverse: if (volumesample(1,"surface",@P)>0)@density=0;
Get bound & centroid
// In a null object bbox(opinputpath('.',0),D_XSIZE) bbox(opinputpath('.',0),D_YSIZE) bbox(opinputpath('.',0),D_ZSIZE) centroid(opinputpath('.',0),D_X) centroid(opinputpath('.',0),D_Y) centroid(opinputpath('.',0),D_Z)
UVs
// In this order : uvautoseam - uvflatten - uvlayout In uvflatten : Seams = seams
Attribwrangle - if...
// Kill emission on a smoke source after frame 300 if (@Frame>300) @density = 0;
Attribfrommap - Use UDIMs images
// Replace 1001 by <UDIM> and check UDIM Filename Expansion
Attribwrangle - Udim number on primitives attributes
// In a wrangle set on Primitives vector uv = primuv(0, "uv", @primnum, set(0.5, 0.5, 0)); i@udim = 1001 + int(uv.x) + int(uv.y)*10;
Place at World center, scale et re-transform for export
// In a transform translates -centroid(0,0) -centroid(0,1) -centroid(0,2) // In a transform Uniform scale (bbox("/obj/neigeSol/timeshift1/", D_ZSIZE))/(bbox("/obj/neigeSol/transform_centerWorld/", D_ZSIZE)) // At end, in a transform Uniform scale 1/((bbox("/obj/neigeSol/timeshift1/", D_ZSIZE))/(bbox("/obj/neigeSol/transform_centerWorld/", D_ZSIZE)))
Misc Attr Wrangle expressions
// Delete by color if (@Cd.x<chf("seuilColor"))removepoint(0,@ptnum); // Set random pscale @pscale = fit01(pow(rand(@ptnum), ch("power")), ch("pscale_min"), ch("pscale_max")); // Udim attr for each Udim vector uv = primuv(0, "uv", @primnum, set(0.5, 0.5, 0)); i@udim = 1001 + int(uv.x) + int(uv.y)*10; // Next, with a Delete SOP: Group: @udim=$F - Pattern mode !* // Set pscale Min/Max @pscale = fit01(pow(rand(@ptnum), ch("power")), ch("pscale_min"), ch("pscale_max")); // Remove small parts - In a Foreach connected piece loop @size = (getbbox_size(0).x+getbbox_size(0).y+getbbox_size(0).z); if(@size < chf("taille")) removepoint(geoself(), @ptnum); // Set @variant integer for Copytopoints (change objects number) i@variant =floor(rand(@id)*3); //// Get position difference between two objects, and match animation // On Rest pose object: v@fixe = 0; @fixe.x = getbbox_center(0).x; @fixe.y = getbbox_center(0).y; @fixe.z = getbbox_center(0).z; // On animated object: v@anim = 0; @anim.x = getbbox_center(0).x; @anim.y = getbbox_center(0).y; @anim.z = getbbox_center(0).z; // After two previous AttrWrangles: v@anim_offset = point(0, 'fixe', 1) - point(1, 'anim', 1); // To match animation: @P = point(0, "P", @ptnum) + point(1, 'anim_offset', 1); //// Blend shape through a mask attribute - Posted by Cudarsjanis on Odforce // Geo with mask attribute in first input, blend shape in second v@P=lerp(v@P, point(1,'P',@ptnum), f@mask*ch('blend')); //// Set a fixed normal attribute v@z = set(0,1,0);
Delete small pieces
// As seen on Sidefx forum, posted by paulboiii // First create a measure SOP, set to per piece // Then, in an attribwrangle set on primitives float threshold = chf("Size_Threshold"); if ( f@area < threshold ) removeprim(0,@primnum,1);
Attribute Wrangle - Copy attribute from second input
// With same number of points on both inputs - From Bonsak on Sidefx.com // Copy P from second input @P = v@opinput1_P;