Difference between revisions of "Maya Batch Render"
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"C:\Program Files\Autodesk\Maya2018\bin\Render.exe" -r arnold -s 1 -e 100 -rl RENDER_LAYER K:\YOUR_PROJECT\YOUR_FILE.ma | "C:\Program Files\Autodesk\Maya2018\bin\Render.exe" -r arnold -s 1 -e 100 -rl RENDER_LAYER K:\YOUR_PROJECT\YOUR_FILE.ma | ||
pause() | pause() | ||
+ | |||
+ | </pre> | ||
+ | |||
+ | === Arnold - Windows - Batch render for student version === | ||
+ | <pre> | ||
+ | // HOW TO - RENDER A LIST OF SHOTS WITHOUT ARNOLD BATCH RENDER LICENSE | ||
+ | |||
+ | // 1ST STEP | ||
+ | // First, create a .bat which will look like this: | ||
+ | // Replace path to maya.exe with your own path, and with paths to your .mel files - How many lines as you want to render shots/scenes. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | "C:\Program Files\Autodesk\Maya2018\bin\maya.exe" -script C:\YOUR_PATH\shot1.mel | ||
+ | |||
+ | "C:\Program Files\Autodesk\Maya2018\bin\maya.exe" -script C:\YOUR_PATH\shot2.mel | ||
+ | |||
+ | popd | ||
+ | |||
+ | pause | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | // 2ND STEP | ||
+ | // CREATE A .mel FILE FOR EACH SHOT/SCENE AS FOLLOWING | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | //////// | ||
+ | //// PATH TO FILE YOU WANT TO RENDER | ||
+ | //////// | ||
+ | |||
+ | file -f -o "C:\YOUR_PATH\your_scene_001.mb"; | ||
+ | |||
+ | //////// | ||
+ | //// NOTHING TO CHANGE HERE | ||
+ | //////// | ||
+ | |||
+ | // RENDER ALL ENABLED LAYERS AND RENDER ALL ENABLED CAMERAS | ||
+ | renderSequenceOptionsWindow; | ||
+ | optionVar -intValue "renderSequenceAllLayers" 1; | ||
+ | optionMenuGrp -edit -enable false renderSequenceCameraList; optionVar -intValue "renderSequenceAllCameras" 1; | ||
+ | |||
+ | // REFRESH MAYA UI TO ALLOW SEQUENCE RENDER | ||
+ | // THANKS TO RODOLPHE VAILLANT http://rodolphe-vaillant.fr | ||
+ | global proc mel_process_idle_events() | ||
+ | { | ||
+ | // '$list' contains all the current events/commands in the idle queue | ||
+ | string $list[] = `evalDeferred -list`; | ||
+ | // The timer is here for safety | ||
+ | // you could use a counter or the mel command 'progressWindow' | ||
+ | timer -startTimer; | ||
+ | while( (size($list) > 0) ) | ||
+ | { | ||
+ | // Idle events might spawn more idle events so we need to | ||
+ | // loop until the list is empty | ||
+ | python("maya.utils.processIdleEvents()"); | ||
+ | $list = `evalDeferred -list`; | ||
+ | // Stop processing idle events after 15 seconds | ||
+ | if( `timer -lap` > 15) | ||
+ | break; | ||
+ | } | ||
+ | timer -endTimer; | ||
+ | } | ||
+ | // display the "Tool settings" pannel: | ||
+ | toolPropertyWindow -inMainWindow true; | ||
+ | updateMainWindowComponentState(); | ||
+ | // Wait for UI to refresh: | ||
+ | mel_process_idle_events(); | ||
+ | // safely access UI elements: | ||
+ | button -visible false "someButtonInTheToolSettingsWindow"; | ||
+ | |||
+ | //////// | ||
+ | //// CUSTOM PARAMETERS | ||
+ | //////// | ||
+ | |||
+ | // SET START FRAME | ||
+ | setAttr "defaultRenderGlobals.startFrame" 1; | ||
+ | |||
+ | // SET END FRAME | ||
+ | setAttr "defaultRenderGlobals.endFrame" 100; | ||
+ | |||
+ | // DISABLE ALL RENDER LAYERS | ||
+ | $selected=`ls -type "renderLayer"`; | ||
+ | for ($object in $selected){ | ||
+ | renderLayerEditorRenderable RenderLayerTab $object "0"; | ||
+ | } | ||
+ | |||
+ | // SET RENDER LAYER TO RENDER | ||
+ | renderLayerEditorRenderable RenderLayerTab defaultRenderLayer "1"; | ||
+ | |||
+ | //////// | ||
+ | //// GENERAL RENDER SETTINGS | ||
+ | //////// | ||
+ | |||
+ | // SET IMAGE FILE PREFIX | ||
+ | setAttr -type "string" defaultRenderGlobals.imageFilePrefix "<Scene>/<RenderLayer>/<Scene>_<RenderLayer>_<Camera>"; | ||
+ | |||
+ | // SET IMAGE FORMAT TO EXR | ||
+ | setAttr -type "string" defaultArnoldDriver.ai_translator "exr"; | ||
+ | |||
+ | // SET MERGE AOVS ON | ||
+ | setAttr "defaultArnoldDriver.mergeAOVs" 1; | ||
+ | |||
+ | // SET FRAME EXTENSION WITH FRAME PADDING FOR ANIMATION | ||
+ | setMayaSoftwareFrameExt("3", 0); | ||
+ | |||
+ | // SET RESOLUTION | ||
+ | editRenderLayerGlobals -currentRenderLayer defaultRenderLayer; | ||
+ | setAttr defaultResolution.width 1920; | ||
+ | setAttr defaultResolution.height 1080; | ||
+ | |||
+ | $width = `getAttr defaultResolution.width`; | ||
+ | $height = `getAttr defaultResolution.height`; | ||
+ | $deviceAspect = (float($width)/float($height)); | ||
+ | setAttr defaultResolution.deviceAspectRatio $deviceAspect; | ||
+ | |||
+ | //////// | ||
+ | //// NOTHING TO CHANGE HERE | ||
+ | //////// | ||
+ | |||
+ | // RENDER | ||
+ | RenderSequence; | ||
+ | //print"RENDER_FINISHED"; | ||
+ | |||
+ | // SAVE | ||
+ | //file -f -save; | ||
+ | |||
+ | // QUIT MAYA | ||
+ | evalDeferred("quit -f"); | ||
</pre> | </pre> |
Revision as of 21:35, 3 May 2021
Contents
Maya .bat Batch Render Scripts
Redshift Batch Render - Windows
"C:\Program Files\Autodesk\Maya2018\bin\Render.exe" -r redshift -s 1 -e 100 -rl RENDER_LAYER K:\YOUR_PROJECT\YOUR_FILE.ma pause()
Maxwell Batch Render - Windows
"C:\Program Files\Autodesk\Maya2018\bin\Render.exe" -r maxwell -s 1 -e 100 -l RENDER_LAYER K:\YOUR_PROJECT\YOUR_FILE.ma pause()
Arnold Batch Render - Windows
// For Legacy render layers "C:\Program Files\Autodesk\Maya2018\bin\Render.exe" -r arnold -s 1 -e 100 -l RENDER_LAYER K:\YOUR_PROJECT\YOUR_FILE.ma pause() // For Render setup layers "C:\Program Files\Autodesk\Maya2018\bin\Render.exe" -r arnold -s 1 -e 100 -rl RENDER_LAYER K:\YOUR_PROJECT\YOUR_FILE.ma pause()
Arnold - Windows - Batch render for student version
// HOW TO - RENDER A LIST OF SHOTS WITHOUT ARNOLD BATCH RENDER LICENSE // 1ST STEP // First, create a .bat which will look like this: // Replace path to maya.exe with your own path, and with paths to your .mel files - How many lines as you want to render shots/scenes. "C:\Program Files\Autodesk\Maya2018\bin\maya.exe" -script C:\YOUR_PATH\shot1.mel "C:\Program Files\Autodesk\Maya2018\bin\maya.exe" -script C:\YOUR_PATH\shot2.mel popd pause // 2ND STEP // CREATE A .mel FILE FOR EACH SHOT/SCENE AS FOLLOWING //////// //// PATH TO FILE YOU WANT TO RENDER //////// file -f -o "C:\YOUR_PATH\your_scene_001.mb"; //////// //// NOTHING TO CHANGE HERE //////// // RENDER ALL ENABLED LAYERS AND RENDER ALL ENABLED CAMERAS renderSequenceOptionsWindow; optionVar -intValue "renderSequenceAllLayers" 1; optionMenuGrp -edit -enable false renderSequenceCameraList; optionVar -intValue "renderSequenceAllCameras" 1; // REFRESH MAYA UI TO ALLOW SEQUENCE RENDER // THANKS TO RODOLPHE VAILLANT http://rodolphe-vaillant.fr global proc mel_process_idle_events() { // '$list' contains all the current events/commands in the idle queue string $list[] = `evalDeferred -list`; // The timer is here for safety // you could use a counter or the mel command 'progressWindow' timer -startTimer; while( (size($list) > 0) ) { // Idle events might spawn more idle events so we need to // loop until the list is empty python("maya.utils.processIdleEvents()"); $list = `evalDeferred -list`; // Stop processing idle events after 15 seconds if( `timer -lap` > 15) break; } timer -endTimer; } // display the "Tool settings" pannel: toolPropertyWindow -inMainWindow true; updateMainWindowComponentState(); // Wait for UI to refresh: mel_process_idle_events(); // safely access UI elements: button -visible false "someButtonInTheToolSettingsWindow"; //////// //// CUSTOM PARAMETERS //////// // SET START FRAME setAttr "defaultRenderGlobals.startFrame" 1; // SET END FRAME setAttr "defaultRenderGlobals.endFrame" 100; // DISABLE ALL RENDER LAYERS $selected=`ls -type "renderLayer"`; for ($object in $selected){ renderLayerEditorRenderable RenderLayerTab $object "0"; } // SET RENDER LAYER TO RENDER renderLayerEditorRenderable RenderLayerTab defaultRenderLayer "1"; //////// //// GENERAL RENDER SETTINGS //////// // SET IMAGE FILE PREFIX setAttr -type "string" defaultRenderGlobals.imageFilePrefix "<Scene>/<RenderLayer>/<Scene>_<RenderLayer>_<Camera>"; // SET IMAGE FORMAT TO EXR setAttr -type "string" defaultArnoldDriver.ai_translator "exr"; // SET MERGE AOVS ON setAttr "defaultArnoldDriver.mergeAOVs" 1; // SET FRAME EXTENSION WITH FRAME PADDING FOR ANIMATION setMayaSoftwareFrameExt("3", 0); // SET RESOLUTION editRenderLayerGlobals -currentRenderLayer defaultRenderLayer; setAttr defaultResolution.width 1920; setAttr defaultResolution.height 1080; $width = `getAttr defaultResolution.width`; $height = `getAttr defaultResolution.height`; $deviceAspect = (float($width)/float($height)); setAttr defaultResolution.deviceAspectRatio $deviceAspect; //////// //// NOTHING TO CHANGE HERE //////// // RENDER RenderSequence; //print"RENDER_FINISHED"; // SAVE //file -f -save; // QUIT MAYA evalDeferred("quit -f");