{"batchcomplete":"","continue":{"lecontinue":"20200309112753|10","continue":"-||"},"query":{"logevents":[{"logid":20,"ns":0,"title":"Windows directories","pageid":20,"logpage":20,"params":{},"type":"create","action":"create","user":"Walter","timestamp":"2025-01-20T23:34:41Z","comment":"Created page with \"=Windows= === Create directories=== <pre> set projectName=Toto  set disk=D:\\  set list=shot_001 shot_002 shot_003     // NO CHANGES BELOW  set projectFolder=%disk%%projectName...\""},{"logid":19,"ns":0,"title":"Reality Capture","pageid":19,"logpage":19,"params":{},"type":"create","action":"create","user":"Walter","timestamp":"2023-09-12T15:11:08Z","comment":"Created page with \"=Reality Capture= === Process multiple scans=== <pre> // Create a first .bat with the list of the assets you want to process - One folder by asset, all in the same directory...\""},{"logid":18,"ns":0,"title":"Windows","pageid":18,"logpage":18,"params":{},"type":"create","action":"create","user":"Walter","timestamp":"2022-12-06T17:34:33Z","comment":"Created page with \"=Windows= === Convert with Ffmpeg === <pre> // Add in input  uniform vec3      iResolution;           // viewport resolution (in pixels) uniform float     iTime;...\""},{"logid":17,"ns":0,"title":"Isadora Convert with FFmpeg","pageid":17,"logpage":17,"params":{},"type":"create","action":"create","user":"Walter","timestamp":"2022-12-06T17:33:23Z","comment":"Created page with \"=Isadora GLSL experiment= === Convert GLSL from Shadertoy === <pre> // Add in input  uniform vec3      iResolution;           // viewport resolution (in pixels) uniform float...\""},{"logid":16,"ns":0,"title":"Nuke Batch Render","pageid":16,"logpage":16,"params":{},"type":"create","action":"create","user":"Walter","timestamp":"2021-11-11T22:14:02Z","comment":"Created page with \"Nuke .bat Batch Render Scripts= === Writes Render - Windows === <pre> // Set frame range at the end of the line // Add a line for each comp you want to render // If you have m...\""},{"logid":15,"ns":0,"title":"Houdini Env","pageid":15,"logpage":15,"params":{},"type":"create","action":"create","user":"Walter","timestamp":"2021-06-26T20:52:18Z","comment":"Created page with \"=Houdini - Install third party renderer= === Octane installation === <pre> // Use with Expression node  cyan g*b-r  magenta r*b-g  yellow r*g-b  blue b-(g+r)  green g-(b+r)  r...\""},{"logid":14,"ns":4,"title":"Antoine Vienne Wiki:About","pageid":14,"logpage":14,"params":{},"type":"create","action":"create","user":"Walter","timestamp":"2021-05-13T13:10:13Z","comment":"Created page with \"IMDB: https://www.imdb.com/name/nm10366345/ Linkedin: https://www.linkedin.com/in/antoine-vienne-6221176a/ Portfolio: http://antoinevienne.fr/\""},{"logid":13,"ns":0,"title":"Maya Misc","pageid":13,"logpage":13,"params":{},"type":"create","action":"create","user":"Walter","timestamp":"2020-10-07T14:52:41Z","comment":"Created page with \"=Maya Misc= === Loading Alembic sequence in separate frames with V-Ray proxy === <pre> Import V-Ray proxy > Select first frame > Replace frame padding (by example 0001) by <fr...\""},{"logid":12,"ns":0,"title":"TouchDesigner learning","pageid":12,"logpage":12,"params":{},"type":"create","action":"create","user":"Walter","timestamp":"2020-04-23T16:47:10Z","comment":"Created page with \"=Isadora GLSL experiment= === Convert GLSL from Shadertoy === <pre> // Name of the parent node  parent().name  </pre>\""},{"logid":11,"ns":0,"title":"Isadora learning","pageid":11,"logpage":11,"params":{},"type":"create","action":"create","user":"Walter","timestamp":"2020-04-15T18:10:54Z","comment":"Created page with \"=Isadora GLSL experiment= === Convert GLSL from Shadertoy === <pre> // Add in input  uniform vec3      iResolution;           // viewport resolution (in pixels) uniform float...\""}]}}